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Unity Cookbook

You're reading from   Unity Cookbook Over 160 recipes to craft your own masterpiece in Unity 2023

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Length 780 pages
Edition 5th Edition
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Authors (3):
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Sinéad Murphy Sinéad Murphy
Author Profile Icon Sinéad Murphy
Sinéad Murphy
Matt Smith Matt Smith
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Matt Smith
Shaun Ferns Shaun Ferns
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Shaun Ferns
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Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Flipping a sprite horizontally – the DIY approach

Perhaps the simplest 2D animation is a simple flip, from facing left to facing right, facing up to facing down, and so on. In this recipe, we’ll add a cute bug sprite to the scene and write a short script to flip its horizontal direction when the Left and Right arrow keys are pressed:

Figure 8.2: Example of flipping a sprite horizontally

Getting ready

For this recipe, we have prepared the image you need in a folder named Sprites in the 08_01 folder.

How to do it...

To flip an object horizontally with arrow key presses, follow these steps:

  1. Create a new Unity 2D project.

    If you are working on a project that was originally created in 3D, you can change the default project behavior (for example, new Sprite Texture additions and Scene mode) to 2D by going to Edit | Project Settings | Editor and then choosing 2D for Default Behavior Mode in the Inspector panel:

  2. ...
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