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Unity 5.x Shaders and Effects Cookbook

You're reading from   Unity 5.x Shaders and Effects Cookbook Master the art of Shader programming to bring life to your Unity projects

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785285240
Length 240 pages
Edition 1st Edition
Languages
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Author (1):
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Alan Zucconi Alan Zucconi
Author Profile Icon Alan Zucconi
Alan Zucconi
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Toc

Table of Contents (12) Chapters Close

Preface 1. Creating Your First Shader 2. Surface Shaders and Texture Mapping FREE CHAPTER 3. Understanding Lighting Models 4. Physically Based Rendering in Unity 5 5. Vertex Functions 6. Fragment Shaders and Grab Passes 7. Mobile Shader Adjustment 8. Screen Effects with Unity Render Textures 9. Gameplay and Screen Effects 10. Advanced Shading Techniques Index

Index

A

  • albedo and transparency
    • URL / See also
  • Anisotropic Specular type
    • creating / Creating an Anisotropic Specular type, Getting ready, How to do it…, How it works…
    • URL / Creating an Anisotropic Specular type
  • arrays
    • heatmaps, implementing with / Implementing heatmaps with arrays, Getting ready, How to do it…, How it works…
  • assets / How it works…
  • AUTODESK
    • URL / Normal mapping

B

  • basic Standard Shader
    • creating / Creating a basic Standard Shader, How to do it…, How it works…, See also
  • binding semantic / How it works…
  • binding semantics
    • URL / See also
  • Blinn / Creating a BlinnPhong Specular type
  • BlinnPhong Specular type
    • creating / Creating a BlinnPhong Specular type, How to do it…, How it works…, See also
  • Butterfly Effect
    • URL / See also

C

  • calibration chart
    • URL / See also
  • ...
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