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Unity 5.x By Example

You're reading from   Unity 5.x By Example An example-based practical guide to get you up and running with Unity 5.x

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785888380
Length 402 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Toc

Table of Contents (10) Chapters Close

Preface 1. The Coin Collection Game – Part 1 FREE CHAPTER 2. Project A – the Collection Game Continued 3. Project B – the Space Shooter 4. Continuing the Space Shooter 5. Project C – a 2D Adventure 6. Continuing the 2D Adventure 7. Project D – Intelligent Enemies 8. Continuing with Intelligent Enemies Index

Summary


Excellent! You've now reached the end of the AI project as well as the end of the book. In completing this project, you've assembled a complete terrain, an NPC prefab, and a series of scripts that work together strategically to create the appearance of intelligence, and this is good enough for AI. For games, AI refers to nothing more than intelligent-looking objects and the techniques that create them. Great! Furthermore, in reaching the end of this book and completing all four projects, you are now equipped with a varied and critically important skillset to develop professional-grade games in both 2D and 3D.

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