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Unity 5.x By Example

You're reading from   Unity 5.x By Example An example-based practical guide to get you up and running with Unity 5.x

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785888380
Length 402 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (10) Chapters Close

Preface 1. The Coin Collection Game – Part 1 FREE CHAPTER 2. Project A – the Collection Game Continued 3. Project B – the Space Shooter 4. Continuing the Space Shooter 5. Project C – a 2D Adventure 6. Continuing the 2D Adventure 7. Project D – Intelligent Enemies 8. Continuing with Intelligent Enemies Index

Creating a player


The player character is a small, green alien-looking creature that can be controlled and guided by the gamer through a level using many conventional platform-game mechanics, such as walking, jumping, and interacting. In the previous section, we built a White Box (prototype) character to test physical interactions with the environment, but here, we'll develop the player character in more depth. Figure 5.27 illustrates our character texture imported earlier in the chapter, representing all limbs and parts for the player:

Figure 5.27: Character and his limbs in a consolidated texture

The player texture, as shown in Figure 5.27, is called an Atlas Texture or Sprite Sheet because it contains all frames or parts of a character in a single texture space. The problem with this texture, as it stands, is that when dragged and dropped from the Project panel to the scene, it'll be added as a single, self-contained sprite. This is because Unity recognizes all the separate parts as a single...

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