Chapter 3. Physics
Adding physics to any game adds realism and makes it more convincing to the player. You can still make games without the use of physics, but you will be giving up an opportunity to make your game a lot more awesome!
In this chapter, we will learn how to apply Unity's 2D physics to our game and cover some of the basics of Unity, such as:
- Getting to know colliders
- Controlling the character
- Continuing our game