Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity 2018 By Example

You're reading from   Unity 2018 By Example Learn about game and virtual reality development by creating five engaging projects

Arrow left icon
Product type Paperback
Published in Jul 2018
Publisher
ISBN-13 9781788398701
Length 484 pages
Edition 2nd Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
Arrow right icon
View More author details
Toc

Table of Contents (14) Chapters Close

Preface 1. Unity Fundamentals 2. Creating a Collection Game FREE CHAPTER 3. Creating a Space Shooter 4. Continuing the Space Shooter 5. Creating a 2D Adventure Game 6. Continuing the 2D Adventure 7. Creating Artificial Intelligence 8. Continuing with Intelligent Enemies 9. Entering Virtual Reality 10. Completing the VR Game A. Test Your Knowledge Answers Other Books You May Enjoy Index

Chapter 4. Continuing the Space Shooter

This chapter continues from the previous one in creating a twin-stick space shooter game. At this stage, we have a working game. At least, the gamer can control a spaceship using two axes: movement and rotation. WASD keys on the keyboard control movement (up, down, left, and right) and the mouse cursor controls rotation—the spaceship always rotates to face the cursor. In addition to player controls, the level features enemy characters that spawn at regular intervals, fly around the level, and move toward the player with hostile intent. Finally, both the player and enemies support a Health component, which means both are susceptible to damage and can be destroyed. Right now, however, the player lacks two important features: it cannot fire a weapon and it cannot increase the score. This chapter tackles these issues and more. Firing weapons, as we'll see, represents a particularly interesting problem. Overall, this chapter covers...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime