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Unity 2017 Game AI Programming - Third Edition

You're reading from   Unity 2017 Game AI Programming - Third Edition Leverage the power of Artificial Intelligence to program smart entities for your games

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Product type Paperback
Published in Jan 2018
Publisher Packt
ISBN-13 9781788477901
Length 254 pages
Edition 3rd Edition
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Author (1):
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Raymundo Barrera Raymundo Barrera
Author Profile Icon Raymundo Barrera
Raymundo Barrera
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Table of Contents (10) Chapters Close

Preface 1. The Basics of AI in Games FREE CHAPTER 2. Finite State Machines and You 3. Implementing Sensors 4. Finding Your Way 5. Flocks and Crowds 6. Behavior Trees 7. Using Fuzzy Logic to Make Your AI Seem Alive 8. How It All Comes Together 9. Other Books You May Enjoy

Using Fuzzy Logic to Make Your AI Seem Alive

Fuzzy logic is a fantastic way to represent the rules of your game in a more nuanced way. Perhaps more so than other concepts in this book, fuzzy logic is a very math-heavy topic. Most of the information can be represented purely in mathematical functions. For the sake of teaching the important concepts as they apply to Unity, most of the math has been simplified and implemented using Unity's built-in features. Of course, if you are the type who loves math, this is a somewhat deep topic in that regard, so feel free to take the concepts covered in this book and run with them! In this chapter, we'll learn the following:

  • What fuzzy logic is
  • Where fuzzy logic is used
  • How to implement fuzzy logic controllers
  • What the other creative uses for fuzzy logic concepts are
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