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UI Testing with Puppeteer

You're reading from   UI Testing with Puppeteer Implement end-to-end testing and browser automation using JavaScript and Node.js

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Product type Paperback
Published in Mar 2021
Publisher Packt
ISBN-13 9781800206786
Length 316 pages
Edition 1st Edition
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Author (1):
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Dario Kondratiuk Dario Kondratiuk
Author Profile Icon Dario Kondratiuk
Dario Kondratiuk
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Getting started with Puppeteer 2. Chapter 2: Automated Testing and Test runners FREE CHAPTER 3. Chapter 3: Navigating through a website 4. Chapter 4: Interacting with a page 5. Chapter 5: Waiting for elements and network calls 6. Chapter 6: Executing and Injecting JavaScript 7. Chapter 7: Generating Content with Puppeteer 8. Chapter 8: Environments emulation 9. Chapter 9: Scraping tools 10. Chapter 10: Evaluating and Improving the Performance of a Website 11. Other Books You May Enjoy

Asynchronous programming in JavaScript

Normally, a program runs synchronously, which means that each line of code is executed one after the other. Let's take, for instance, these two lines of code:

const x = 3 + 4;
console.log(x);

Those two lines will run in order. The result of 3 + 4 will be assigned to the x constant, and then the variable x will be printed on the screen using console.log. The console.log function can't start until x is assigned.

But there are tasks, such as network requests, disk access, or any other I/O operation, that are time-consuming, and we don't necessarily want to wait for those tasks to finish to keep executing our code. For instance, we could start downloading a file, perform other tasks while that file is loading, and then check that file when the download is completed. Asynchronous programming will allow us to execute those long-running tasks without blocking our code.

An asynchronous function returns a Promise immediately...

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