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Three.js Cookbook

You're reading from   Three.js Cookbook Over 80 shortcuts, solutions, and recipes that allow you to create the most stunning visualizations and 3D scenes using the Three.js library

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Product type Paperback
Published in Jan 2015
Publisher Packt
ISBN-13 9781783981182
Length 300 pages
Edition 1st Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (9) Chapters Close

Preface 1. Getting Started 2. Geometries and Meshes FREE CHAPTER 3. Working with the Camera 4. Materials and Textures 5. Lights and Custom Shaders 6. Point Clouds and Postprocessing 7. Animation and Physics Index

Creating a point cloud based on a geometry


An interesting feature of Three.js is that it also allows you to create point clouds. A point cloud isn't rendered as a solid geometry, but all the individual vertices are rendered as single points. In this recipe, we'll show you how to create such a point cloud based on an already existing geometry.

Getting ready

There are no additional steps required to start with this recipe. For the example we use in this recipe, however, we use an external model as the basis for our point cloud. We also use a camera control object, THREE.OrbitControls, to make navigation around the example easier. If you want to use the camera control object yourself, you need to add the following JavaScript libraries to the scene (besides the standard Three.js one):

  <script src="../libs/OrbitControls.js"></script>
  <script src="../libs/OBJLoader.js"></script>

The external model we use is also provided with the sources in this book and can be found in...

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