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Threat Modeling Gameplay with EoP

You're reading from   Threat Modeling Gameplay with EoP A reference manual for spotting threats in software architecture

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Product type Paperback
Published in Aug 2024
Publisher Packt
ISBN-13 9781804618974
Length 256 pages
Edition 1st Edition
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Author (1):
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Brett Crawley Brett Crawley
Author Profile Icon Brett Crawley
Brett Crawley
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Toc

Table of Contents (18) Chapters Close

Preface 1. Chapter 1: Game Play 2. Chapter 2: Spoofing FREE CHAPTER 3. Chapter 3: Tampering 4. Chapter 4: Repudiation 5. Chapter 5: Information Disclosure 6. Chapter 6: Denial of Service 7. Chapter 7: Elevation of Privilege 8. Chapter 8: Privacy 9. Chapter 9: Transfer 10. Chapter 10: Retention/Removal 11. Chapter 11: Inference 12. Chapter 12: Minimization 13. Glossary
14. Further Reading 15. Licenses for third party content 16. Index 17. Other Books You May Enjoy

Tampering

Tampering is the act of interfering with or modifying something with the intent to cause damage. This could be an act of vandalism; it could be disabling a security system to gain access, as shown in Figure 3.1, or it could be modifying an identity document to gain access to a facility. Tampering comes in many shapes and sizes.

In this chapter, we will cover the different tampering threats described on the cards available in the Tampering deck in the Elevation of Privilege card game. Tampering could affect your data both at rest or in transit, the software systems you use, and the software or hardware you develop. You’ll see that these threats are often caused by design flaws relating to access control, missing integrity checks, and missing encryption both at rest and in transit.

By the end of this chapter, you should be able to identify when these flaws are present in a design and potential strategies you can use to mitigate the threat or at least reduce the...

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