Authenticating the player
Authenticating player credentials is a crucial aspect of any multiplayer game. In our project, we are building a login system for a game using Godot Engine. The login system allows players to log in with their username and password and then displays their character’s avatar upon successful login.
We are going to use a fake database, stored as a JSON file, to represent the players’ credentials. While this approach is simpler than using a full-fledged database management system, it has its own security risks. So, be aware of the risks of this approach in a production-ready project.
To authenticate player credentials in our project, we will also use Godot’s FileAccess
class to load the fake database from the JSON file and parse the data. This will allow us to compare players’ login credentials with the data in the database and authenticate the player if the credentials match.
Loading a fake database
Now, let’s load...