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Swift 3 Game Development

You're reading from   Swift 3 Game Development Build iOS 10 Games with Swift 3.0

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787127753
Length 258 pages
Edition 2nd Edition
Languages
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Author (1):
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Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Table of Contents (14) Chapters Close

Preface 1. Designing Games with Swift FREE CHAPTER 2. Sprites, Camera, Action! 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine - HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing Out in the Crowd with Advanced Features 11. Choosing a Monetization Strategy 12. Integrating with Game Center 13. Ship It! Preparing for the App Store and Publication

Wiring up crate contact events


Now we can fire custom logic whenever the player runs into a crate. We will place our particle effect and award health or coins. Follow these steps to wire up the contact event:

  1. In Xcode, open GameScene.swift and locate the didBegin function, where we set our physics contact logic.

  2. We need to call the explode function on our Crate class any time the player runs into a Crate. Add a new case for crate contact below the star powerup contact case, as shown here (new code in bold):

            case PhysicsCategory.powerup.rawValue: 
                player.starPower() 
            case PhysicsCategory.crate.rawValue: 
                if let crate = otherBody.node as? Crate { 
                    // Call the explode function with a reference 
                    // to the GameScene: 
                    crate.explode(gameScene: self) 
                }
    
  3. Before we can award health, we need to add a new property to the Player class to set a maximum amount of health....

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