Summary
Well done on finishing this chapter – it was probably the most information-dense and challenging one so far!
This chapter began with collecting various anatomy reference materials, including athlete pictures, the 8-head figure chart, and an écorché model to help create a more realistic sculpture. You learned about the importance of the skeleton, which you used alongside ZBrushs Nickz base mesh to establish an anatomically accurate starting point.
After that, you explored and sculpted many of the large, superficial muscles of the human body, and learned how they affect the appearance and shape of different body parts in the process. Next, you posed the body in a new way, making it more dynamic and engaging. This new pose, along with additional sculpting, added much-needed asymmetry to the model, increasing its realism and design quality.
Creating a well-sculpted human is one of the most challenging tasks for 3D modelers and ZBrush artists, so you can...