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Scratch Cookbook

You're reading from   Scratch Cookbook If want to get your programming know-how off the starting blocks in a fun, involving way, then this guide to Scratch is perfect. In no time you'll be building your own interactive programs that include animations and sound.

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Product type Paperback
Published in Jul 2013
Publisher Packt
ISBN-13 9781849518420
Length 262 pages
Edition 1st Edition
Languages
Concepts
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Author (1):
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Brandon Milonovich Brandon Milonovich
Author Profile Icon Brandon Milonovich
Brandon Milonovich
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Table of Contents (17) Chapters Close

Scratch Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Scratch FREE CHAPTER 2. Storytelling 3. Adding Animation 4. Basic Gaming 5. Spicing up Games 6. Bringing in Sound 7. Integrating PicoBoards 8. Programming to Calculate 9. Project Remixing Collaboration Index

Keeping score


Most good games have a mechanism built in to keep track of scoring. We're now going to take the game we've been working on and integrate some scoring.

We also have duplicated several of our sprites, so we now have six bouncing balls on the stage. You may choose to follow our lead, or you may not, that part is up to you.

The primary way we'll change the score in this game is by having the score increase by one point for each ball you successfully bounce. We know this leaves you open to the possibility to cheat in the game, but hey, this is the basic gaming section right?

Getting ready

For this recipe, you can use either the version of the game we created in the last recipe, or the version from the User interaction with a game recipe. We're going to use the version that has the mouse control involved, and not the one with arrow keys.

How to do it...

We'll start off by increasing our score by one point each time we hit a ball with the red bar.

To increase the score, perform the following...

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