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Scratch 2.0 Game Development Hotshot

You're reading from   Scratch 2.0 Game Development Hotshot Get up to date with Scratch 2.0 and build brilliant games without having to code. Including 10 exciting projects that cover most game genres, you'll quickly learn the sophisticated possibilities of Scratch. Have fun!

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Product type Paperback
Published in Feb 2014
Publisher
ISBN-13 9781849697569
Length 330 pages
Edition Edition
Tools
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Toc

Table of Contents (18) Chapters Close

Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Blowing Things Up! 2. Beating Back the Horde FREE CHAPTER 3. Start Your Engines 4. Space Age 5. Shoot 'Em Up 6. Building a Worthy Boss 7. Creating a Level Editor 8. Dungeon Crawl 9. Hunger Run 10. Sprites with Characters The New Scratch Interface Index

Starting with the starter project


To simplify the script creation, we will start with the starter project. The starter project contains the following:

  • Stage

  • Global variables

  • Incomplete sprites (sprites that contain incomplete costumes, variables, or scripts)

  • Complete sprites (sprites that contain all the necessary parts and can be configured)

Engage thrusters

Open the starter project and check out the stage, global variables, and the sprites.

The costume stage in Space Age is imported from the Scratch media library under Space. It does not have any script and is only used for the background.

Open the starter project and check out the sprites included. The following table gives a quick overview of what each sprite does:

Sprite name

Description

Scripts included in starter project?

Spaceship

The sprite that the player controls directly

No

Spaceship Ammo

 

No

Shield

Protects the Spaceship against enemy crash but not against the enemy ammo

No

Shield Life

Displays the power level of...

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