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Scratch 2.0 Game Development Hotshot

You're reading from   Scratch 2.0 Game Development Hotshot Get up to date with Scratch 2.0 and build brilliant games without having to code. Including 10 exciting projects that cover most game genres, you'll quickly learn the sophisticated possibilities of Scratch. Have fun!

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Product type Paperback
Published in Feb 2014
Publisher
ISBN-13 9781849697569
Length 330 pages
Edition Edition
Tools
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Toc

Table of Contents (18) Chapters Close

Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Blowing Things Up! 2. Beating Back the Horde FREE CHAPTER 3. Start Your Engines 4. Space Age 5. Shoot 'Em Up 6. Building a Worthy Boss 7. Creating a Level Editor 8. Dungeon Crawl 9. Hunger Run 10. Sprites with Characters The New Scratch Interface Index

Adding levels – three simple steps


If you have not done so, test the current code. If you are a good gamer, you should ace this and finish both levels in no time. To make the game harder to beat and more interesting, let's add two new levels using Monster and Robot.

Prepare for lift off

For each game level, there are different enemy types, enemy counts, and level timeouts. The enemy type is the name of the enemy sprite, enemy count is the number of enemies to create, and the level timeout is the maximum time each level lasts. The level can move up before the level timeout if enough enemies are eliminated.

With the Configure Level () block, it's very easy to add new levels and we will do just that in this section. The following screenshot shows the complete level list when we are done:

Essentially, we are going to add level information for the two new levels to the three lists: the enemy type, enemy count, and level timeout lists. According to the following diagram, level one has 15 Rock clones...

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