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Scala Design Patterns

You're reading from   Scala Design Patterns Write efficient, clean, and reusable code with Scala

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785882500
Length 382 pages
Edition 1st Edition
Languages
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Author (1):
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Ivan Nikolov Ivan Nikolov
Author Profile Icon Ivan Nikolov
Ivan Nikolov
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Table of Contents (14) Chapters Close

Preface 1. The Design Patterns Out There and Setting Up Your Environment FREE CHAPTER 2. Traits and Mixin Compositions 3. Unification 4. Abstract and Self Types 5. Aspect-Oriented Programming and Components 6. Creational Design Patterns 7. Structural Design Patterns 8. Behavioral Design Patterns – Part 1 9. Behavioral Design Patterns – Part 2 10. Functional Design Patterns – The Deep Theory 11. Functional Design Patterns – Applying What We Learned 12. Real-Life Applications Index

Chapter 5. Aspect-Oriented Programming and Components

Many times in programming, we see pieces of source code that are repeated in different methods. In some cases, we could refactor our code and move them to separate modules. Sometimes, however, this is not possible. Some notable examples include logging and verification. Aspect-oriented programming is helpful in such cases, and we will get an understanding of it by the end of this chapter.

Components are reusable pieces of code that provide a number of services and have some requirements. They are extremely useful for avoiding code duplication and of course, for promoting code reuse. Here, we will see how to build components and how Scala makes the writing and use of components easier than other languages.

While getting familiar with aspect-oriented programming and components, we will go through the following top-level topics:

  • Aspect-oriented programming
  • Components in Scala
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