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Real-Time 3D Graphics with WebGL 2

You're reading from   Real-Time 3D Graphics with WebGL 2 Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Length 500 pages
Edition 2nd Edition
Languages
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Authors (2):
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Farhad Ghayour Farhad Ghayour
Author Profile Icon Farhad Ghayour
Farhad Ghayour
Diego Cantor Diego Cantor
Author Profile Icon Diego Cantor
Diego Cantor
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Toc

Table of Contents (14) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

Time for Action: Positional Lights in Action

Let's cover an example of positional lights in action:

  1. Open the ch03_07_positional_lighting.html file in your browser. The page will look similar to the following screenshot:
  1. The interface of this exercise is very simple. You can use the controls widget to interact with the scene. Unlike in previous exercises, the Translate X, Y, and Z sliders do not represent light direction here. Instead, they allow us to set the light source position. Go ahead and play with them.
  2. For clarity, a little sphere representing the position of the light source has been added to the scene to visualize the light source, but this is not generally required.
  3. What happens when the light source is located on the surface of the cone versus on the surface of the sphere?
  4. What happens when the light source is inside the sphere?
  1. Let's take a look at...
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