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Python Projects for Kids

You're reading from   Python Projects for Kids Unleash Python and take your small readers on an adventurous ride through the world of programming

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Product type Paperback
Published in Apr 2016
Publisher Packt
ISBN-13 9781782175063
Length 192 pages
Edition 1st Edition
Languages
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Author (1):
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Jessica Ingrassellino Jessica Ingrassellino
Author Profile Icon Jessica Ingrassellino
Jessica Ingrassellino
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Toc

Table of Contents (13) Chapters Close

Preface 1. Welcome! Let's Get Started 2. Variables, Functions, and Users FREE CHAPTER 3. Calculate This! 4. Making Decisions – Python Control Flows 5. Loops and Logic 6. Working with Data – Lists and Dictionaries 7. What's in Your Backpack? 8. pygame 9. Tiny Tennis 10. Keep Coding! A. Quick Task Answers Index

Section 3 – moving the ball


Now that we have written and tested the code for the paddles, we need to write code to move the ball. We will be changing the location of the ball with some of our code, and we will create something called collision detection.

Moving the ball – updating the location

First, we need to be constantly calculating the x and y coordinates of the ball based on the velocity of the ball that we set in the global variables. This allows us to make constant updates as long as we are playing the game. To make sure that the x and y coordinates of the ball update as the ball moves, you will type the following lines of code, starting from line 74:

    # location of ball is updated
    ball_x += ball_xv
    ball_y += ball_yv

Collision detection

Our next job is to code something called collision detection. This means that we can program the computer to know when two objects are hitting one another. We can also tell the computer what we want it to do when the objects collide. In Tiny...

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