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Processing 2: Creative Coding Hotshot

You're reading from   Processing 2: Creative Coding Hotshot Learn Processing with exciting and engaging projects to make your computer talk, see, hear, express emotions, and even design physical objects

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781782166726
Length 266 pages
Edition 1st Edition
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Author (1):
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Nikolaus Gradwohl Nikolaus Gradwohl
Author Profile Icon Nikolaus Gradwohl
Nikolaus Gradwohl
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Table of Contents (16) Chapters Close

Processing 2: Creative Coding Hotshot
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Romeo and Juliet FREE CHAPTER 2. The Stick Figure Dance Company 3. The Disco Dance Floor 4. Smilie-O-Mat 5. The Smilie-O-Mat Controller 6. Fly to the Moon 7. The Neon Globe 8. Logfile Geo-visualizer 9. From Virtual to Real Index

Mission Accomplished


In this project, we learned how to use the Minim framework to play MP3 files and how to access the sample data. We used the samples to generate a visualizer for the currently played sound. We used the fft class of the Minim framework to generate an equalizer visualizer.

In our second task, we wrote five classes that change a pattern consisting of an 8 x 8 grid of tiles. We used a timer thread that triggers the changes in three of the classes. We also added a visualizer that uses the sample data and the fft class to generate the pattern.

In the third task, we changed the draw() method and used the visuals we generated in the second task as a texture. We also added a playlist functionality. The playlist controls the sequence of played songs and also the sequence of our visualizers and how long they are shown.

In the final task of our mission, we merged our visualizer texture and the playlist classes to the stick figure dance company from Project 2, The Stick Figure Dance...

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