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Practical XMPP

You're reading from   Practical XMPP Unleash the power of XMPP in order to build exciting, realtime, federated applications based on open standards in a secure and highly scalable fashion

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Product type Paperback
Published in Sep 2016
Publisher Packt
ISBN-13 9781785287985
Length 250 pages
Edition 1st Edition
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Authors (3):
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Steven Watkin Steven Watkin
Author Profile Icon Steven Watkin
Steven Watkin
David Koelle David Koelle
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David Koelle
Lloyd Watkin Lloyd Watkin
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Lloyd Watkin
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Toc

Table of Contents (11) Chapters Close

Preface 1. An Introduction to XMPP and Installing Our First Server FREE CHAPTER 2. Diving into the Core XMPP Concepts 3. Building a One-on-One Chat Bot - The "Hello World" of XMPP 4. Talking XMPP in the Browser Using XMPP-FTW 5. Building a Multi-User Chat Application 6. Make Your Static Website Real-Time 7. Creating an XMPP Component 8. Building a Basic XMPP-Based Pong Game 9. Enhancing XMPPong with a Server Component and Custom Messages 10. Real-World Deployment and XMPP Extensions

XMPP scalability


When deploying your XMPP capability to the real world, you may need to ensure that your servers will scale. In general, the number of users and JIDs in use at any time has to get pretty high before you need to worry specifically about scalability. Prosody, for example, will handle in the order of hundreds or thousands of users easily. You can find several benchmark test results online and even performance experiments on GitHub that compare the performance of XMPP servers, including Prosody.

As Donald Knuth once said "Remember that premature optimization is the root of all evil". Unless you are experiencing issues due to scalability, you probably do not need to consider the next few paragraphs of advice. Before venturing into the next couple of sections, please be sure that you have cleaned up your server code and you are sure that there is nothing additional that you can squeeze out of the code itself (for example, no duplicated code or functions being called twice, and no...

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