Summary
We have explored, in this chapter, the most basic elements that form a game: game mechanics, and how they interact with each other, creating dynamics. We discovered the importance of playing many different games and being able to recall their core mechanics in order to find useful references for the creation of your own.
We then explained one of the fundamental theories behind game design: how to classify game mechanics using Jesse Schell’s taxonomy. We also learned some valuable design principles that will help us to adapt existing mechanics into something new and true to our game’s vision.
With this solid base taken on board, we’re ready to move to the next chapter, where we’re going to learn an even more difficult art: the creation of new mechanics and the search for innovative gameplay.