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Practical Autodesk AutoCAD 2023 and AutoCAD LT 2023

You're reading from   Practical Autodesk AutoCAD 2023 and AutoCAD LT 2023 A beginner's guide to 2D drafting and 3D modeling with Autodesk AutoCAD

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Product type Paperback
Published in Oct 2022
Publisher Packt
ISBN-13 9781801816465
Length 674 pages
Edition 2nd Edition
Tools
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Authors (2):
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Yasser Shoukry Yasser Shoukry
Author Profile Icon Yasser Shoukry
Yasser Shoukry
Jaiprakash Pandey Jaiprakash Pandey
Author Profile Icon Jaiprakash Pandey
Jaiprakash Pandey
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Introduction and 2D Drafting
2. Chapter 1: An Introduction to AutoCAD FREE CHAPTER 3. Chapter 2: Basic Drawing Tools and Commands 4. Chapter 3: Learning about Modify Commands 5. Chapter 4: Working with Arrays and Reusable Objects 6. Part 2: Customization, Collaboration, and Using Reusable Content
7. Chapter 5: Managing Drawings with Layers and Properties 8. Chapter 6: Working with Hatches, Text, and Dimensions 9. Chapter 7: Tables and Isometric Drawings 10. Chapter 8: Customization Tools 11. Chapter 9: External References and Dynamic Blocks 12. Part 3: 3D Modeling
13. Chapter 10: Introduction to 3D Modeling 14. Chapter 11: Creating Primitive 3D Shapes 15. Chapter 12: Conversion between 2D and 3D 16. Chapter 13: Modifying 3D Objects 17. Chapter 14: Paper Space Layouts and Printing 18. Chapter 15: Rendering and Presentation 19. Index 20. Other Books You May Enjoy

Modifying 3D Objects

The commands used in the creation of 3D solid objects were discussed in the previous two chapters. In practice, most 3D models cannot be created using a single step of object creation. The reason for this is the fact that practical 3D models can be complicated and rich in detail. Hence, the real-life modeling process involves creating simple 3D objects that are close to the desired final shape and then combining or modifying the simple objects that have been created and adding details to them using the modify commands.

The set of modify commands starts with simple object manipulation, such as moving or rotating the object, the performance of standard Boolean operations, such as combining and subtracting, and a set of other specialized editing commands, as we will see in detail later in this chapter.

So, to sum up, in this chapter, we will cover the following:

  • Exploring basic modify commands
  • Using Boolean operations on 3D objects
  • Working with...
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