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OpenGL Game Development By Example

You're reading from   OpenGL Game Development By Example Design and code your own 2D and 3D games efficiently using OpenGL and C++

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Product type Paperback
Published in Mar 2016
Publisher
ISBN-13 9781783288199
Length 340 pages
Edition 1st Edition
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Authors (2):
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Robert Madsen Robert Madsen
Author Profile Icon Robert Madsen
Robert Madsen
Stephen Madsen Stephen Madsen
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Stephen Madsen
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Toc

Table of Contents (14) Chapters Close

Putting the pieces together

The following image is a composite that illustrates most of the concepts we have covered so far. See if you can you identify the following:

  • The transparent areas
  • The triangles
  • The vertices
  • The pivot point
  • The texture
  • The quad
Putting the pieces together
You have been reading a chapter from
OpenGL Game Development By Example
Published in: Mar 2016
Publisher:
ISBN-13: 9781783288199
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