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OpenFrameworks Essentials

You're reading from   OpenFrameworks Essentials Create stunning, interactive openFrameworks-based applications with this fast-paced guide

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Product type Paperback
Published in Apr 2015
Publisher
ISBN-13 9781784396145
Length 206 pages
Edition 1st Edition
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started with openFrameworks FREE CHAPTER 2. Creating Your First openFrameworks Project 3. Adding a GUI and Handling Keyboard Events 4. Working with Raster Graphics – Images, Videos, and Shaders 5. Creating 3D Graphics 6. Animating Parameters 7. Distributed and Physical Computing with Networking and Arduino 8. Deploying the Project on iOS, Android, and Raspberry Pi 9. Further Resources A. Video Synthesizer Reference B. openFrameworks Quick Reference Index

Raster images in openFrameworks

A raster image is a rectangular array of pixels. To keep things short, we will call a raster image an image.

Each pixel holds color information represented by one or several numerical values. This number of values is called a number of channels of the image. openFrameworks supports the images with one, three, and four numbers of channels:

  • A one-channel image is called a grayscale image. Its pixels hold brightness values.
  • A three-channel image is called a color image. Its pixels hold red, green, and blue components of the color.
  • A four-channel image is called a color image with alpha channel. Its pixels have an additional component, alpha, controlling the transparency of the pixels.

openFrameworks supports loading from and saving images to all popular image file formats, including PNG, JPG, BMP, and TIFF.

There are three classes for working with images:

  • ofImage: This is intended for manipulating the pixel values and drawing an image
  • ofPixels: This is intended for...
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