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Offline First Web Development

You're reading from   Offline First Web Development Design and build robust offline-first apps for exceptional user experience even when an internet connection is absent

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Product type Paperback
Published in Nov 2015
Publisher Packt
ISBN-13 9781785884573
Length 316 pages
Edition 1st Edition
Languages
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Author (1):
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Daniel Sauble Daniel Sauble
Author Profile Icon Daniel Sauble
Daniel Sauble
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Table of Contents (12) Chapters Close

Preface 1. The Pain of Being Offline FREE CHAPTER 2. Building a To-do App 3. Designing Online Behavior 4. Getting Online 5. Be Honest about What's Happening 6. Be Eventually Consistent 7. Choosing Intelligent Defaults 8. Networking While Offline 9. Testing and Measuring the UX A. References Index

Designing the offline experience

In the last section, you configured the tools necessary to make your app real. Now, let's step back and design the app in the context of some of the offline scenarios that we discussed in Chapter 1, The Pain of Being Offline.

What do users need from this app and why?

Designers often employ user stories to break a scenario into chunks. Each user story takes a person, describes a specific need that they have, and reveals the context behind the need. The format that we will use in this book is as follows:

  • As [a person]
  • I want [to accomplish a goal]
  • So that [context about the goal]

Let's talk briefly about each clause. How do user stories help us understand what we need to design and build?

  • As [a user]: This helps us understand who we're building for. If this person works with other people, we can (and should) consider how they will work together as a team. This is extremely important in communication-oriented products. Our simple to-do app considers...
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