The barrier availability tool tip
Let's set up notifications in the game using our previous work:
Drag our Notification prefab inside our UI GameObject.
Select the new Notification GameObject in the Hierarchy view, and then perform the following steps:
Change its Layer to Game (in the top right-hand corner of the Inspector view).
A pop up will appear. Click on Yes, and change children.
Open the
NotificationManager.cs
script that is attached to it.
First, we need to add a new notification type. This is done by adding a third line to our type enum
:
BarrierAvailable
Now, add the following localization string to English.txt
:
BarrierAvailableNotification = New [99FF99]Barrier[FFFFFF] Available!
Also, add the following localization string to French.txt
:
BarrierAvailableNotification = Nouvelle [99FF99]Barrière[FFFFFF] Disponible !
Everything is set. Now, go back to our BarrierObjectController.cs
script, and add the following line of code at the very end of the CooldownFinished()
method:
//Show Notification...