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Multiplayer Game Development with Unreal Engine 5

You're reading from   Multiplayer Game Development with Unreal Engine 5 Create compelling multiplayer games with C++, Blueprints, and Unreal Engine's networking features

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781803232874
Length 394 pages
Edition 1st Edition
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Author (1):
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Marco Secchi Marco Secchi
Author Profile Icon Marco Secchi
Marco Secchi
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Table of Contents (22) Chapters Close

Preface 1. Part 1:Introducing Multiplayer Games
2. Chapter 1: Getting Started with Multiplayer Game Development FREE CHAPTER 3. Chapter 2: Understanding Networking Basics 4. Chapter 3: Testing the Multiplayer System with a Project Prototype 5. Part 2:Networking and Multiplayer Games in Unreal Engine
6. Chapter 4: Setting Up Your First Multiplayer Environment 7. Chapter 5: Managing Actors in a Multiplayer Environment 8. Chapter 6: Replicating Properties Over the Network 9. Chapter 7: Using Remote Procedure Calls (RPCs) 10. Part 3:Improving Your Game
11. Chapter 8: Introducing AI into a Multiplayer Environment 12. Chapter 9: Extending AI Behaviors 13. Chapter 10: Enhancing the Player Experience 14. Chapter 11: Debugging a Multiplayer Game 15. Part 4:Deploying Your Game Online
16. Chapter 12: Managing Multiplayer Sessions 17. Chapter 13: Handling Data During a Session 18. Chapter 14: Deploying Multiplayer Games 19. Chapter 15: Adding Epic Online Services (EOS) 20. Index 21. Other Books You May Enjoy

Setting Up Your First Multiplayer Environment

Setting up a full networked game in UE5 can be an intimidating task. It requires knowledge of networking, coding, and the engine itself, all of which can be overwhelming for even experienced developers. But with the right guidance and some elbow grease, it is possible to create an engaging multiplayer experience in no time (well, sort of...)!

To prevent multiple issues with rethinking and modifications, the first step should be gaining a clear understanding of the project’s topic. This avoids confusion from the onset and enables a smoother workflow. After that, you will need to create an Unreal project and get things set up properly. This includes creating your Gameplay Framework (GF) classes so that you have access to all the necessary features needed for development, as well as configuring your project settings to use such classes.

By the end of this chapter, you will have a solid understanding of programming in UE with C...

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