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Mastering Unity 5.x

You're reading from   Mastering Unity 5.x Create amazing games with brilliant game play features using Unity 5.x

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781785880742
Length 592 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset-Configuring FREE CHAPTER 2. Level Design and Structure 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Preface

Greetings and welcome to Mastering Unity 5.x! This book teaches Unity initially from a beginner's perspective, and then helps you develop that knowledge in a particular way. Specifically, it develops a general, overarching mastery, in which you’ll learn Unity like a seasoned indie developer' capable of turning your hand to pretty much any department and feature set within Unity. The following chapter outline explains, in detail, the full range of features that we’ll explore. However, the central aim of this book is to make you versatile and fully competent with Unity, capable of encountering a problem and solving it in the language of Unity’s feature set. In this book, we’ll concentrate, for the most part, on a practical example; we’ll build a first-person combat game across multiple chapters, which will test your typing skills in more ways than one. So, let’s go!

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