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Mastering UI Development with Unity

You're reading from   Mastering UI Development with Unity An in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787125520
Length 468 pages
Edition 1st Edition
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Author (1):
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Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Table of Contents (12) Chapters Close

Preface 1. Designing User Interfaces 2. Canvases, Panels, and Basic Layouts FREE CHAPTER 3. Automatic Layouts 4. The Event System and Programming for UI 5. Buttons 6. Text, Images, and TextMesh Pro-Text 7. Masks and Other Inputs 8. Animations and Particles in the UI 9. World Space UI 10. Mobile-Specific UI 11. Other Books You May Enjoy

Examples

The main point in this chapter is providing examples of how to create common UI animations and effects, so let's get to it.

Animating pop up windows to fade in and out

With our first example, we will continue to work on our main scene. Duplicate the Chapter7 scene to create a new scene named Chapter8. Open the Chapter8 scene and complete this example within it.

Currently, we have a Pause Panel and Inventory Panel that instantly appear when the P or I key is pressed. That's not terribly interesting, so let's add some animations to have the panels pop in and out with fade and scale animations.

It can get rather tedious having to expand all of the parents to see their children every time you go to a new...

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