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Mastering openFrameworks: Creative Coding Demystified

You're reading from   Mastering openFrameworks: Creative Coding Demystified openFrameworks is the doorway to so many creative multimedia possibilities and this book will tell you everything you need to know to undertake your own projects. You'll find creative coding is simpler than you think.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849518048
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Denis Perevalov Denis Perevalov
Author Profile Icon Denis Perevalov
Denis Perevalov
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Table of Contents (22) Chapters Close

Mastering openFrameworks: Creative Coding Demystified
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. openFrameworks Basics FREE CHAPTER 2. Drawing in 2D 3. Building a Simple Particle System 4. Images and Textures 5. Working with Videos 6. Working with Sounds 7. Drawing in 3D 8. Using Shaders 9. Computer Vision with OpenCV 10. Using Depth Cameras 11. Networking Working with Addons Perlin Noise Index

Creating a new project


For developing your projects you have two possibilities: start it from an existing example or create it using the Project Generator wizard. Let's discuss both in detail.

Creating a project from an existing example

The easiest way to start your own project is to just copy some existing examples (or your own project) into the apps/myApps folder, or any other subfolder of the apps folder. Then rename the folder as you want (for example, to myInteractiveWall), and open the project using your developing environment. Now you can change the code, and run the project.

This way, almost all the examples in the book are made from the emptyExample project, located in the examples/empty folder.

Such an approach is indeed very easy. Also, it is especially useful for working with some complicated addons such as ofxOpenNI (see Chapter 10, Using Depth Cameras, for more information on this addon). Namely, you can have difficulties with linking such addons by yourself or with projectGenerator. In this case, just start your project from the existing working addon's example.

Creating a project using Project Generator

You can create a new project using the Project Generator wizard, located in the projectGenerator folder. It lets you specify the project's name, its folder, and the list of addons needed in the project.

Such a way is simple too, and it is especially useful when you start a new project, which needs to use many addons. Manual linking of addons can take much time, and Project Generator does it automatically for you. For further details see the Using Project Generator section in Appendix A, Working with Addons.

In our opinion, using Project Generator just for creating projects with proper names is not so important, because you can rename the project by yourself using the development environment. So, we use this wizard just for linking addons to new projects.

Now we are ready to create our first project with openFrameworks.

You have been reading a chapter from
Mastering openFrameworks: Creative Coding Demystified
Published in: Sep 2013
Publisher: Packt
ISBN-13: 9781849518048
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