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Mastering openFrameworks: Creative Coding Demystified

You're reading from   Mastering openFrameworks: Creative Coding Demystified openFrameworks is the doorway to so many creative multimedia possibilities and this book will tell you everything you need to know to undertake your own projects. You'll find creative coding is simpler than you think.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849518048
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Denis Perevalov Denis Perevalov
Author Profile Icon Denis Perevalov
Denis Perevalov
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Table of Contents (22) Chapters Close

Mastering openFrameworks: Creative Coding Demystified
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. openFrameworks Basics FREE CHAPTER 2. Drawing in 2D 3. Building a Simple Particle System 4. Images and Textures 5. Working with Videos 6. Working with Sounds 7. Drawing in 3D 8. Using Shaders 9. Computer Vision with OpenCV 10. Using Depth Cameras 11. Networking Working with Addons Perlin Noise Index

Drawing basics


The screens of modern computers consist of a number of small squares, called pixels (picture elements). Each pixel can light in one color. You create pictures on the screen by changing the colors of the pixels.

Note

Graphics based on pixels is called raster graphics. Another kind of graphics is vector graphics, which is based on primitives such as lines and circles. Today, most computer screens are arrays of pixels and represent raster graphics. But images based on vector graphics (vector images) are still used in computer graphics (for details, see the Images basics section in Chapter 4, Images and Textures). Vector images are drawn on raster screens using the rasterization procedure.

The openFrameworks project can draw on the whole screen (when it is in fullscreen mode) or only in a window (when fullscreen mode is disabled). See how to set screen modes in the main.cpp and setup() sections in Chapter 1, openFrameworks Basics. For simplicity, we will call the area where openFrameworks...

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