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Mastering JavaScript Object-Oriented Programming

You're reading from   Mastering JavaScript Object-Oriented Programming Advanced patterns, faster techniques, higher quality code

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785889103
Length 292 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (13) Chapters Close

Preface 1. A Refresher of Objects FREE CHAPTER 2. Diving into OOP Principles 3. Working with Encapsulation and Information Hiding 4. Inheriting and Creating Mixins 5. Defining Contracts with Duck Typing 6. Advanced Object Creation 7. Presenting Data to the User 8. Data Binding 9. Asynchronous Programming and Promises 10. Organizing Code 11. SOLID Principles 12. Modern Application Architectures

An object factory


In some contexts, we need to create different types of objects, but we wish to manage their creation in a uniform way. Consider, for example, a word processor that need to allow the user to add elements to a document: words, paragraphs, images, sections, and so on. Each type of object will match a class or constructor that will create the required object and will put it on the document. This means that the document manager needs to know how to create each type of object. Moreover, when a new type of element is added to the word processor's capability, say tables, the document manager must be modified in order to learn how to create these new elements.

In these cases, the factory pattern can help us set up a more effective approach.

Understanding factories

In general, a factory is an entity (a function and an object) used to create objects, as in the following basic example:

function createPerson(name, surname) { 
  return {name: name, surname: surname}; 
} 

Unlike a constructor...

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