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Mastering Android Game Development with Unity
Mastering Android Game Development with Unity

Mastering Android Game Development with Unity: Build high-end Android games with Unity's advanced features

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Profile Icon Siddharth Shekar
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Paperback May 2017 352 pages 1st Edition
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Arrow left icon
Profile Icon Siddharth Shekar
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€18.99 per month
Paperback May 2017 352 pages 1st Edition
eBook
€17.99 €25.99
Paperback
€31.99
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Renews at €18.99p/m
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Mastering Android Game Development with Unity

Finishing the Perky Penguin 2D Game

The previous chapter was all about new and beginner developers interested in Unity and game development. As this book is focused on game development for the Android platform, so the previous chapter, which happens to be the very first chapter of the book, introduced the Android platform, its different versions, and its marketplace, Google Play. Then the chapter revised the concepts of game engines and then brought Unity 3D into light by comparing it with other major game engines such as Unreal, Adobe Flash, and Game Maker Studio. The chapter made a transition through the very basics of Unity game development, such as introducing Unity's interface, its panels, such as the inspector panel, the hierarchy panel, and so on. It also introduced the concepts of scene view and game view and how they interact with each other and how these views help developers to make it an easy and...

Adding Particle Systems

Before we delve into the details of particle systems, let's discuss what exactly these systems are and how they are used. Let's start with a discussion of what particle systems are.

What is a Particle System?

In any 3D complex game, characters, props, and environment elements are mostly created as 3D meshes and models, while in 2D games, sprites and images are used for these same purposes. Now, whether these objects are meshes or sprites, they mostly represent solid objects which contain a well-defined shape. But any game contains other entities such as fluids, liquids, smokes, clouds, flames, magic balls, and so on. These are some sort of special kinds of animations and objects, and are handled also with a special type of properties...

Camera management

So now we have a game in which we have a penguin that can fly and jump with a rocket fire particle system effect. Also, we have a basic environment of snow backgrounds in the scene as well. In this section, we will learn about how we to make the penguin move throughout an endless generated level and how the camera will always be focused on the penguin.

Making the penguin move forward

Let's start by making our penguin move in a forward direction. To do that, open the file PenguinController.cs created in Chapter 1, Introduction to Android Game Development with Unity3D. This file is contained in the Scripts folder of the Assets directory. Add the forward speed public field in the class, as shown in the following code:

    public float forwardMovementSpeed...

Prefabs and level management

There is not a single game which doesn't contain at least one level. Levels are what makes games feel like an experience and adventure. Levels come with different kinds of difficulties and players start to have feelings of accomplishing something and rewards. So, to put the soul in our Penguin Perky game, let's add levels to our game. But the question that arises here is what type of levels we should add to the game. Since the game is endless, so it would be a very suitable to add automatically generated levels with random obstacles and enemies in the game. In order to do that, we need a script that will take care of generating random environments and rooms along with putting enemies and barriers to balance the game difficulty.

Unity provides developers with the opportunity to instantiate the game objects at runtime and define behaviours in them, also at runtime. We can add...

Summary

In this chapter, we continued our Perky Penguin game and added particle systems to it. Then we learned about managing the camera, and we made the camera follow the penguin throughout the game. Then we worked on Prefabs and created a level block Prefab which we generated in the game from the code to make an endless level generating game. Then we created a Spike Prefab to create an obstacle for the penguin in the game which gets generated randomly and rotates with different speeds at runtime.

In the next chapter, we will move our concepts of making games to 3D and introduce you to the workflow and systems to create 3D complex games in Unity 3D.

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Key benefits

  • Develop complex Android games with the help of Unity's advanced features such as artificial intelligence, high-end physics, and GUI transformations.
  • Create amazing Graphical User Interfaces (GUIs) with Unity's new uGUI system
  • Unravel and deploy exciting games across Android devices

Description

Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been easier to become a game developer. You will begin with the basic concepts of Android game development, a brief history of Android games, the building blocks of Android games in Unity 5, and the basic flow of games. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them. Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens. Finally you will polish your game with stats, sounds, and Social Networking, followed by testing the game on Android devices and then publishing it on Google Play, Amazon, and OUYA Stores.

Who is this book for?

If you are a Unity 5 developer and want to expand your knowledge of Unity 5 to create high-end complex Android games, then this book is for you. Readers are expected to have a basic understanding of Unity 5, working with its environment, and its basic concepts.

What you will learn

  • Develop your own Jetpack Joyride clone game
  • Explore the advanced features of Unity 5 by building your own Action Fighting game
  • Develop remarkable Graphical User Interfaces (GUIs) with Unity s new uGUI system
  • Enhance your game by adding stunning particle systems and complex animations
  • Build pleasing virtual worlds with special effects, lights, sky cube maps, and cameras
  • Make your game more realistic by providing music and sound effects
  • Debug and deploy your games on different Android devices

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : May 25, 2017
Length: 352 pages
Edition : 1st
Language : English
ISBN-13 : 9781783550777
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Product Details

Publication date : May 25, 2017
Length: 352 pages
Edition : 1st
Language : English
ISBN-13 : 9781783550777
Tools :

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Table of Contents

8 Chapters
Introduction to Android Game Development with Unity3D Chevron down icon Chevron up icon
Finishing the Perky Penguin 2D Game Chevron down icon Chevron up icon
Adding Player Character for an Action Fighting Game Chevron down icon Chevron up icon
Enemy Characters with AI Chevron down icon Chevron up icon
Gameplay, UI, and Effects Chevron down icon Chevron up icon
GameScene and SceneFlow Chevron down icon Chevron up icon
Gamestats, Social, IAP, and Ad Integration Chevron down icon Chevron up icon
Sound, Finishing Touches, and Publishing Chevron down icon Chevron up icon
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