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Mastering Android Game Development with Unity

You're reading from   Mastering Android Game Development with Unity Build high-end Android games with Unity's advanced features

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781783550777
Length 352 pages
Edition 1st Edition
Tools
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Table of Contents (9) Chapters Close

Preface 1. Introduction to Android Game Development with Unity3D FREE CHAPTER 2. Finishing the Perky Penguin 2D Game 3. Adding Player Character for an Action Fighting Game 4. Enemy Characters with AI 5. Gameplay, UI, and Effects 6. GameScene and SceneFlow 7. Gamestats, Social, IAP, and Ad Integration 8. Sound, Finishing Touches, and Publishing

Creating MainMenu scene


Go to the Scenes folder in the Project tab, right-click and create a new scene:

Name the scene mainMenuScene. Now you will have two scenes in the project's Scenes folder:

Double-click on the mainMenuScene scene and open it. This is a new empty scene, so we will start populating this scene now.

First, we'll add a background image. Go to GameObject-> UI and create an Image. It will create a new canvas and an image. Leave the canvas values set to their defaults.

Next, rename the image to bgImage. Select the scenary-ipad file as the background image, and click on Set Native Size option so that the image gets resized.

Next, in the titleText, we can add a name for the game, which we will call PunchyPunch. In the text box, rename the text to PunchyPunch. It is also a good idea to change the font from Ariel. In the Resources folder for this chapter, you will find a duncecapbb font. Copy and paste the font into the Assets/fonts folder. Under the Character section, in the Font...

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