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Lua Game Development Cookbook

You're reading from   Lua Game Development Cookbook Over 70 recipes that will help you master the elements and best practices required to build a modern game engine using Lua

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781849515504
Length 360 pages
Edition 1st Edition
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Author (1):
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Mário Kašuba Mário Kašuba
Author Profile Icon Mário Kašuba
Mário Kašuba
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Toc

Table of Contents (11) Chapters Close

Preface 1. Basics of the Game Engine 2. Events FREE CHAPTER 3. Graphics – Common Methods 4. Graphics – Legacy Method with OpenGL 1.x–2.1 5. Graphics – Modern Method with OpenGL 3.0+ 6. The User Interface 7. Physics and Game Mechanics 8. Artificial Intelligence 9. Sounds and Networking Index

Creating a basic client-server architecture


If you have ever tried to make even a simple client-server application, you'll know that there are many issues for the programmer to solve. These problems are concurrency, flow control, reconnection, blocking, communication architecture, scalability, and much more. Even a simple demo application with a request-reply pattern can easily fail without proper precautions.

Fortunately, there's a ZeroMQ library that introduces a few network communication design patterns to make your application design much simpler.

In this recipe, you'll learn how to create simple request-reply applications, which you can later promote to simple HTTP web servers or file transferring applications. It all depends on your imagination.

Getting ready

One of the available communication patterns is called request-reply, which connects two nodes in a strict manner. You can send one message and you'll always get exactly one reply. After this, the whole process is repeated.

It might...

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