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Learning D3.js 5 Mapping
Learning D3.js 5 Mapping

Learning D3.js 5 Mapping: Build cutting-edge maps and visualizations with JavaScript , Second Edition

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Paperback Nov 2017 298 pages 2nd Edition
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Paperback Nov 2017 298 pages 2nd Edition
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Learning D3.js 5 Mapping

Gathering Your Cartography Toolbox

Welcome to the world of cartography with D3. In this chapter, you will be given all the tools you need to create a map using D3. These tools exist freely and openly, thanks to the wonderful world of open source. Given that we are going to be speaking in terms of the web, our languages will be HTML, CSS, and JavaScript. After reading this book, you will be able to use all three languages effectively in order to create maps on your own.

In this chapter, we will cover the following topics:

  • Quick bootstrap
  • Step-by-step bootstrap
  • Installing key libraries and tools
  • Using the web browser as a development tool

When creating maps in D3, your toolbox is extraordinarily light. The goal is to focus on creating data visualizations and remove the burden of heavy IDEs and map-making software.

Quick bootstrap

The following instructions assume that Node.js , npm, and git are already installed on your system. If not, feel free to follow the Step-by-Step bootstrap section.

Type the following in the command line to install a light webserver::

npm install -g http-server

Install TopoJSON:

npm install -g topojson

Clone the sample code with included libraries:

git clone --depth=1 https://github.com/PacktPublishing/Learning-D3js-4-Mapping-Second-Edition.git

Go to the root project:

cd d3jsMaps

To start the server type the following:

http-server
You can download the example code files from your account at http://www.packtpub.com for all the Packt Publishing books you have purchased. If you purchased this book elsewhere, you can visit http://www.packtpub.com/support and register to have the files emailed directly to you.

Now, open your web browser to http://localhost:8080/chapter-1/example-1.html, and you should see the following map:

Step-by-step bootstrap

The next section covers detailed instructions to set up your development environment if you do not have any of the required packages. By the end of the chapter, you will have a working environment for the rest of the book (an example of a running map and an initial look at tools used to create visualizations).

A lightweight web server

Technically, most of the content we will craft can render directly in the browser without the use of a web server. However, we highly recommend you do not go ahead with this approach. Running a web server in your local development environment is extremely easy and provides several benefits:

  • Geographic information, statistical data, and visualization code can be clearly separated into isolated files
  • API calls can be stubbed and simulated, allowing easy integration into a full-stack application in the future
  • It will prevent common mistakes when making Fetch calls to fetch geographic and statistical data (for example, the same-origin policy)

For our choice of web server and other tools in our toolbox, we will rely on a Node.js package named http-server. Node.js is a platform built on Chrome's JavaScript runtime, which is used to build fast, scalable network applications. The platform includes Node Package Manager (npm), which was created by other members of the vibrant Node.js community and allows the developer to quickly install packages of pre-built software.

To install Node.js, simply perform the following steps:

  1. Go to the website http://nodejs.org.
  2. Click on the INSTALL button.
  3. Open the downloaded package and follow the defaults.

To test the installation, type the following in the command line:

node -v

Something similar should return:

v0.10.26 

This means we have installed the given version of Node.js.

TopoJSON is a command-line utility used to create files in the TopoJSON-serialized format. The TopoJSON format will be discussed in detail in Chapter 6, Finding and Working with Geographic Data. The TopoJSON utility is also installed via npm.

We have already installed Node.js and npm, so enter the following on the command line:

npm install -g topojson
npm install –g shapefile

Once the installation is complete, you should check the version of TopoJSON installed on your machine just as we did with Node.js:

geo2topo --version

If you see version 3.x, it means you have successfully installed TopoJSON.

TopoJSON uses node-gyp which has several dependencies based on the operating system. Please go to http://github.com/TooTallNate/node-gyp for details.

If you're using Windows, the basic steps to get TopoJSON working are as follows:

  1. Install Python 2.x (3.x not supported at the time of writing this book).
  2. Install Microsoft Visual Studio C++ 2012 for Desktop (Express).

Using the web browser as a development tool

Although any modern browser supports Scalable Vector Graphics (SVG) and has some kind of console, we strongly recommend you use Google Chrome for these examples. It comes bundled with developer tools that will allow you to very easily open, explore, and modify the code. If you are not using Google Chrome, please go to http://www.google.com/chrome and install Google Chrome.

Installing the sample code

Go to https://github.com/climboid/d3jsMaps and either clone the repo, if you are familiar with Git cloning, or simply download the zipped version. Once it is downloaded, make sure to extract the file if you have it zipped.

Use the command prompt or terminal to go to the directory where you downloaded your file. For instance, if you downloaded the file to your desktop, type in the following:

cd ~/Desktop/d3jsMaps

To start the server type the following:

http-server

The last command will launch the simple server we installed previously for the supplied sample code. This means that, if you open your browser and go to http://localhost:8080/chapter-1/example-1.html, you should see a map
of Europe, similar to the one shown earlier.

Working with the developer tools

It's time to open the developer tools. In the top-right corner of the browser, you will see the icon as shown in the following screenshot:

This icon opens a submenu. Click on More Tools, then click on Developer tools.
A panel will open at the bottom of the browser, containing all the developer tools at your disposal.

The option names mentioned here might differ according to the version of Chrome you are using.
For quick access to developer tools on the Mac, use alt + command + I; for Windows PCs, use Ctrl + Shift + I.

Within developer tools, you have a series of tabs (Elements, Network, Sources, and so on). These tools are extremely valuable and will allow you to inspect different aspects of your code. For more information on the Chrome developer tools, please go to this link: https://developer.chrome.com/devtools/docs/authoring-development-workflow.

Since we are going to focus on the Elements tab, click on it if it is not already selected.

You should see something similar to the preceding screenshot; it will have the following code statement:

<svg width="812" height="584"> 

If you click on the SVG item, you should see it expand and display the path tag. The path tag will have several numbers and characters tied to a d attribute. These numbers are control points that draw the path. We will cover how the path is drawn in the next chapter and how path tags are used to create maps in Chapter 4, Creating a Map and Chapter 5, Click-Click Boom! Applying Interactivity to Your Map.

We also want to draw your attention to how the HTML5 application loads the D3 library. Again, in the Elements tag, after the SVG tag, you should see the <script> tag pointing to D3.js and TopoJSON:

<script src="http://d3js.org/d3.v5.min.js" charset="utf-8"></script> 
<script src="https://unpkg.com/topojson@3.0.2/dist/topojson.js"></script>

If you click on the path located inside the SVG tag, you will see a new panel called the CSS inspector or the styles inspector. It shows and controls all the styles that are applied to a selected element, in this case, the path element.

These three components create a D3 visualization:

  • HTML5 (the SVG and path elements)
  • JavaScript (the D3.js library and map code)
  • CSS (the styling of the HTML5 elements)

Creating maps and visualizations using these three components will be discussed and analyzed throughout the book.

Summary

This chapter reveals a quick glimpse of the steps for basic setup in order to have a well-organized codebase to create maps with D3. You should become familiar with this setup because we will be using this convention throughout the book.

The remaining chapters will focus on creating detailed maps and achieving realistic visualizations through HTML, JavaScript, and CSS.

Let's go!

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Key benefits

  • Dive into D3.js and apply its powerful data binding ability in order to create stunning visualizations
  • Learn the key concepts of SVG, JavaScript, CSS and the DOM to bring data and shapes to live in the browser
  • Solve common problems faced while building interactive maps
  • Acquire key web development skills from the creating your interactive to testing and finally publishing it.

Description

D3.js is a visualization library used for the creation and control of dynamic and interactive graphical forms. It is a library used to manipulate HTML and SVG documents as well as the Canvas element based on data. Using D3.js, developers can create interactive maps for the web, that look and feel beautiful. This book will show you how build and design maps with D3.js and gives you great insight into projections, colors, and the most appropriate types of map. The book begins by helping you set up all the tools necessary to build visualizations and maps. Then it covers obtaining geographic data, modifying it to your specific needs, visualizing it with augmented data using D3.js. It will further show you how to draw and map with the Canvas API and how to publish your visualization. By the end of this book, you'll be creating maps like the election maps and the kind of infographics you'll find on sites like the New York Times.

Who is this book for?

This book is for people with at least a basic knowledge of of web development (basic HTML/CSS/JavaScript). You don’t need to have worked with D3.js before.

What you will learn

  • Work with SVG geometric shapes
  • Learn to manage map data and plot it with D3.js
  • Add interactivity and points of interest to your maps
  • Compress and manipulate geoJSON files with the use of topoJSON
  • Learn how to write testable D3.js visualizations
  • Build a globe with D3.js and Canvas and add interactivity to it.
  • Create a hexbin map with D3.js
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Table of Contents

12 Chapters
Gathering Your Cartography Toolbox Chevron down icon Chevron up icon
Creating Images from Simple Text Chevron down icon Chevron up icon
Producing Graphics from Data - the Foundations of D3 Chevron down icon Chevron up icon
Creating a Map Chevron down icon Chevron up icon
Click-Click Boom! Applying Interactivity to Your Map Chevron down icon Chevron up icon
Finding and Working with Geographic Data Chevron down icon Chevron up icon
Testing Chevron down icon Chevron up icon
Drawing with Canvas and D3 Chevron down icon Chevron up icon
Mapping with Canvas and D3 Chevron down icon Chevron up icon
Adding Interactivity to Your Canvas Map Chevron down icon Chevron up icon
Shaping Maps with Data - Hexbin Maps Chevron down icon Chevron up icon
Publishing Your Visualization with GitHub Pages Chevron down icon Chevron up icon

Customer reviews

Rating distribution
Full star icon Full star icon Empty star icon Empty star icon Empty star icon 2
(1 Ratings)
5 star 0%
4 star 0%
3 star 0%
2 star 100%
1 star 0%
Jim Mar 23, 2019
Full star icon Full star icon Empty star icon Empty star icon Empty star icon 2
This book makes it hard to learn the subject when you need to troubleshoot examples that don't work. Also, I'm not sure if the book had an editor. There are places where more description is needed to help get the reader started our correctly and have the confidence their tool box is setup and configured correctly, instead of making the user 'Google it' to find answers. Other than that, the information in the book covers the areas I wanted, but it is at best surface and partially incomplete.
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