More references for game design
Most of the things, if not all, that I taught you here came from my personal experience. There are a lot of other experts out there in the field of game design; they have their own opinions regarding game design, which I recommend you to look into. I will add some references in this part for you to read.
Game-design template
There is a good game-design template from Bob Bates' book, titled Game Design: Second Edition. I will include an example outline (taken from Bates' text, with the non-applicable or complicated parts removed):
- Game Name
- Executive Summary
- High Concept (elevator pitch/"core")
- Hook (what makes the game unique and special)
- Genre
- Visual Style
- Core Gameplay
- List each mechanic the player will do
- Project Scope
- Number of Characters (if there are more than one)
- Number of Levels/Missions/Puzzles
- Number of Enemies (if applicable)
- Number of Weapons (if applicable)
- Etc.
- Platforms being Published On
- Menu Diagrams
- Game Screen Flow Diagram (this is what...