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Learning Construct 2

You're reading from   Learning Construct 2 Design and create your own engaging, extensible, and addictive game using Construct 2

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Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781784397678
Length 234 pages
Edition 1st Edition
Languages
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Author (1):
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Aryadi Subagio Aryadi Subagio
Author Profile Icon Aryadi Subagio
Aryadi Subagio
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Toc

Table of Contents (12) Chapters Close

More references for game design

Most of the things, if not all, that I taught you here came from my personal experience. There are a lot of other experts out there in the field of game design; they have their own opinions regarding game design, which I recommend you to look into. I will add some references in this part for you to read.

Game-design template

There is a good game-design template from Bob Bates' book, titled Game Design: Second Edition. I will include an example outline (taken from Bates' text, with the non-applicable or complicated parts removed):

  • Game Name
  • Executive Summary
    • High Concept (elevator pitch/"core")
    • Hook (what makes the game unique and special)
    • Genre
    • Visual Style
  • Core Gameplay
    • List each mechanic the player will do
  • Project Scope
    • Number of Characters (if there are more than one)
    • Number of Levels/Missions/Puzzles
    • Number of Enemies (if applicable)
    • Number of Weapons (if applicable)
    • Etc.
  • Platforms being Published On
  • Menu Diagrams
    • Game Screen Flow Diagram (this is what...
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