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Learning C# by Developing Games with Unity 3D Beginner's Guide

You're reading from   Learning C# by Developing Games with Unity 3D Beginner's Guide The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696586
Length 292 pages
Edition 1st Edition
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Author (1):
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Terry Norton Terry Norton
Author Profile Icon Terry Norton
Terry Norton
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Making Decisions in Code 6. Using Dot Syntax for Object Communication 7. Creating the Gameplay is Just a Part of the Game 8. Developing the State Machine 9. Start Building a Game and Get the Basic Structure Running 10. Moving Around, Collisions, and Keeping Score 11. Summarizing Your New Coding Skills A. Initial State Machine files B. Completed code files for Chapters 9 and 10 C. Pop Quiz Answers Index

Time for action – communicating with another Component on the Main Camera


Let's create another script with a variable and a method, and attach it to the Main Camera, then have LearningScript communicate with it:

  1. In Unity, create another C# Script and name it TalkToMe.

  2. Make a public string variable named hereItIs.

  3. Assign some text to hereItIs.

  4. Make a public method named MakeMeTalk().

  5. Have MakeMeTalk() output some text to the Console.

  6. Attach MakeMeTalk() to the Main Camera. Now the code should look something like this:

  7. Modify LearningScript to retrieve the TalkToMe Component.

  8. Modify LearningScript to retrieve the data in hereItIs.

  9. Modify LearningScript to call the MakeMeTalk() method. Now the code snippet should look as follows:

  10. Save your scripts.

  11. Click on Play in Unity.

What just happened?

Here's the output:

The LearningScript Component code retrieved a variable and called a method on the TalkToMe Component. Let's follow the code flow with these two Components.

An analysis of the code shown in the previous...

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