While this chapter brings us to the end of our adventure into C# and Unity 2019, I hope that your journey into game programming and software development has just begun. The topics we've covered have been a level above what we dealt with for the majority of this book, and with good reason. You already know your programming brain is a muscle, which you need to exercise before you can advance to the next plateau. That's all generics, events, and design patterns are, just the next rung.
In the next chapter, I will leave you with resources, further reading, and lots of other helpful (and, dare I say, cool) opportunities and information about the Unity community and the software development industry at large.
Happy coding!