Creating a generated level
The level chunk is the most important part of a generated level. It's like a Lego piece. A single piece can't bring about much fun for the player. However, when you take a lot of Lego pieces and fit them together, you can build a structure that's really entertaining. Our level will work exactly the same way. Level chunks right next to each other will create a nice gaming experience (and fun) for the player.
Before we talk about coding the level chunks, we need to make sure that we understand the fundamental parts of each chunk:
This is a level chunk. It can contain whatever you want to add to it. It's up to you to design the chunks. You need to remember, however, that every chunk must have the following features to fit your game:
- exitPoint–red dot: This is the point in 3D space where the next chunk will be placed to match this chunk
- startPoint–green dot: This is the pivot point of the parent chunk that is plugged into the exit point of the previous chunk
- exit trigger...