Chapter 5. Bringing a Cartoon Character to Life
The time has come for us to start designing and rigging the cartoon character we will be using for this project. There are many elements to consider, especially when it comes to creating a skeletal structure for your character. Don't worry, this chapter will guide you through the entire process and before you know it, you will have the star of your production ready to go!
In this chapter, we will cover the following topics:
Thinking about design
Learning the basics of bone animation
Animating bones
Creating your first character
Rigging your character