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Learn SwiftUI

You're reading from   Learn SwiftUI An introductory guide to creating intuitive cross-platform user interfaces using Swift 5

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781839215421
Length 316 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Chris Barker Chris Barker
Author Profile Icon Chris Barker
Chris Barker
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Table of Contents (17) Chapters Close

Preface 1. Getting Started with SwiftUI 2. Understanding Declarative Syntax FREE CHAPTER 3. Building Layout and Structure 4. Creating Your First Application 5. Understanding Controls, Views, and Lists 6. Working with Navigation in SwiftUI 7. Creating a Form with States and Data Binding 8. Networking and Linking to Your Existing App Logic 9. Maps and Location Services 10. Updating for iPad with NavigationViewStyle 11. SwiftUI on watchOS 12. SwiftUI versus UIKit 13. Basic Animation in Views 14. Animations in Transitions 15. Testing in SwiftUI 16. Other Books You May Enjoy

Basic Animation in Views

Animations have always played a massive part in any form of development no matter what language you are coding in. This is no different when developing for iOS applications either. In this chapter, we'll take a look at how we can simply drop animations into our existing app in some cases, this can be done with just a single line of code.

We'll cover all the various types of animation options available to us, from pulsing buttons to spinning 3D images, and you'll be able to see how the little things we do make such a big difference.

The following topics will be covered in this chapter:

  • The fundamental use of Animations
  • Exploring animation options
  • Rotation and scaling
  • Adding Animation to our app
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