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Learn HTML5 by Creating Fun Games

You're reading from   Learn HTML5 by Creating Fun Games Learning should be fun, especially when it comes to getting to grips with HTML5 Game Development. Each chapter of this book teaches a new concept for learning HTML5 by helping you develop a relevant game. It's education without the effort.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781849696029
Length 374 pages
Edition 1st Edition
Languages
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Author (1):
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Rodrigo Silveira Rodrigo Silveira
Author Profile Icon Rodrigo Silveira
Rodrigo Silveira
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Summary


In this chapter we took a few extra steps into the fascinating world of 2D rendering using the long-awaited canvas API. We took advantage of the canvas' ability to export images to make our game more engaging, and potentially more social. We also made the game more engaging and social by adding a persistence layer on top of the game, whereby we were able to save a player's high score.

Two other new powerful features of HTML5, web messaging and IndexedDB, were explored in this chapter, although there were no uses for these features in this version of the game. The web messaging API provides a mechanism for two or more windows to communicate directly through message passing. The exciting bit is that these windows (or HTML contexts) do not need to be in the same domain. Although this could sound like a security issue, there are several systems in place to ensure that cross-document and cross-domain messaging is secure and efficient.

The web storage interface brings with it three distinct...

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