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Kivy Cookbook

You're reading from   Kivy Cookbook Enhance your skills in developing multi-touch applications with Kivy

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Product type Paperback
Published in Aug 2015
Publisher
ISBN-13 9781783987382
Length 246 pages
Edition 1st Edition
Languages
Tools
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Authors (2):
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Hugo Solis Hugo Solis
Author Profile Icon Hugo Solis
Hugo Solis
Hugo Solis Hugo Solis
Author Profile Icon Hugo Solis
Hugo Solis
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Toc

Table of Contents (11) Chapters Close

Preface 1. Kivy and the Kv Language FREE CHAPTER 2. Input, Motion, and Touch 3. Events 4. Widgets 5. Graphics – Canvas and Instructions 6. Advanced Graphics – Shaders and Rendering 7. The API in Detail 8. Packaging our Apps for PC 9. Kivy for Mobile Devices Index

Scheduling a one-time event


A one-time event is one of those clock-related events where you perform an event just once after some time has passed.

Getting ready

In this recipe, it is assumed that the reader is acquainted with the Kv language and widgets, especially with labels. Also, we will implement the concept of using a mouse to perform the actions that we learned in Chapter 2, Input, Motion, and Touch, particularly for this recipe, using the mouse to perform the actions.

How to do it…

To complete this recipe, follow these steps:

  1. First, in the KV file, let's declare an empty label. You can do this by using the following code:

    <MyW>:
        Label:
            id: label1
            pos: 200,200
            text: ''
  2. Then in the Python code, import the Clock object instance.

  3. In the widget class, define the method my_callback(), which will be fired.

  4. Also, override the on_touch_down() method where we will schedule the event, using the following code:

    import kivy
    
    from kivy.app import App
    from kivy.uix.widget...
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