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Kinect for Windows SDK Programming Guide

You're reading from   Kinect for Windows SDK Programming Guide

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Product type Paperback
Published in Dec 2012
Publisher Packt
ISBN-13 9781849692380
Length 392 pages
Edition 1st Edition
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Author (1):
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Abhijit Jana Abhijit Jana
Author Profile Icon Abhijit Jana
Abhijit Jana
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Table of Contents (19) Chapters Close

Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Understanding the Kinect Device 2. Getting Started FREE CHAPTER 3. Starting to Build Kinect Applications 4. Getting the Most out of Kinect Camera 5. The Depth Data – Making Things Happen 6. Human Skeleton Tracking 7. Using Kinect's Microphone Array 8. Speech Recognition 9. Building Gesture-controlled Applications 10. Developing Applications Using Multiple Kinects 11. Putting Things Together Index

Summary


Exploring the audio capabilities of the Kinect sensor is the essence of this chapter. In order to fully grasp the expanse of the auditory abilities of this novel device, it is essential for us to have an understanding of the underlying hardware and how it functions. Hence, we have delved deep into the functioning of the Kinect microphone array and the need for it. You have learned the reason behind having four microphones and how the design makes the Kinect device a directional audio source detector. You have also learned about all the major terms relating to the Kinect microphone array, such as beamforming, source angle, and beam steering. You have also seen how data is processed in the Kinect audio-processing pipeline. The demo provided demystifies the exact technique of capturing and consequently using the captured audio data. In the next chapter we will raise the bar further by venturing into speech recognition of Kinect audio.

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