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Julia Programming Projects

You're reading from   Julia Programming Projects Learn Julia 1.x by building apps for data analysis, visualization, machine learning, and the web

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Product type Paperback
Published in Dec 2018
Publisher Packt
ISBN-13 9781788292740
Length 500 pages
Edition 1st Edition
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Author (1):
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Adrian Salceanu Adrian Salceanu
Author Profile Icon Adrian Salceanu
Adrian Salceanu
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Table of Contents (13) Chapters Close

Preface 1. Getting Started with Julia Programming FREE CHAPTER 2. Creating Our First Julia App 3. Setting Up the Wiki Game 4. Building the Wiki Game Web Crawler 5. Adding a Web UI for the Wiki Game 6. Implementing Recommender Systems with Julia 7. Machine Learning for Recommender Systems 8. Leveraging Unsupervised Learning Techniques 9. Working with Dates, Times, and Time Series 10. Time Series Forecasting 11. Creating Julia Packages 12. Other Books You May Enjoy

Starting a new game


Excellent! Now, let's focus on the functionality for starting a new game. Here, we need to implement the following steps:

  1. Extract the difficulty settings from the URL.
  2. Start a new game. This game should have an ID, which will be our session id. Plus, it should keep track of the list of articles, progress, navigation history, the total number of steps taken, and the difficulty.
  3. Render the first Wikipedia article.
  4. Set up in-article navigation. We need to make sure that the links within the Wikipedia article will properly link back into our app, and not the Wikipedia website itself.
  5. Display information about the game session, such as the objective (start and end articles), number of steps taken, and so on.

We'll look at all of these steps next.

Extracting the difficulty settings from the page URL

This is the very first step. Remember that within our HandlerFunction, we have access to the Request object, req. All the Request objects expose a field called target that references the...

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