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iPhone User Interface Cookbook

You're reading from   iPhone User Interface Cookbook A concise dissection of Apple's iOS user interface design principles

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Product type Paperback
Published in Nov 2011
Publisher Packt
ISBN-13 9781849691147
Length 262 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Cameron Banga Cameron Banga
Author Profile Icon Cameron Banga
Cameron Banga
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Toc

Table of Contents (18) Chapters Close

iPhone User Interface Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
PacktLib.PacktPub.com
Preface
1. Getting Started: Prototyping, Proper Tools, and Testing our Design FREE CHAPTER 2. Customizing our Icon, the Navigation Bar, and the Tab Bar 3. Different Ways to "View" our Application 4. Utilizing Common UI Elements 5. All About Games 6. Starting, Stopping, and Multitasking 7. Notifications, Locations, and Sounds 8. Accessibility, Options, and Limited Opportunity to Help our User 9. Migrating to the iPad The Importance of Direct Manipulation
If you need a stylus, you blew it

Accounting for resolution and aspect ratio changes


The aspect ratio of the iPad is drastically different from the iPhone. The widescreen format of the iPhone creates two drastically different formats, with the portrait view commanding a majority of application use cases and the landscape mode being relegated to mostly video consumption. In contrast, the iPad is well prepared for applications of all types in either orientation.

When working on the iPhone and iPod touch, we work strictly with a 320 pixel by 480 pixel resolution. The iPad was introduced with a 768 pixel by 1024 pixel resolution, creating a stark screen contrast upon first announcement.

Couple this change in display with a new screen aspect ratio, moving from 1:1.5 on the iPhone to 4:3 on the iPad, and it was soon apparent to designers that such technical changes would require drastic design changes.

Let's take a look at resolution and the important role that it will play in our interface.

Getting ready

For this recipe,...

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