Discussing 3D graphics
An action game is not strictly necessary to utilize a 3D engine. There are a lot of wonderful games based on 2D graphics or isometric perspective. Astronaut is Gone is designed with flat graphics interpretation in mind as well. All elements such as the Unit, enemies, rocks, and meteors can be based on sprites. The movement mechanics in basic gaming modes do not contradict with that. The player does not need to turn the virtual camera because the object may have only one side. More importantly, the game world itself is not flat; each element features three coordinates. The game's universe looks like a long corridor where different objects are suspended on invisible strings. The corridor's walls, floor, and ceiling frame boundaries of the space that the player may reach. If the player gets close to them, he gets an alert, You are leaving the path, and the Unit stops. The protagonist can move in two planes: in the longitudinal one by traveling forward and backward...