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iPhone Game Blueprints

You're reading from   iPhone Game Blueprints If you're looking for inspiration for your first or next iPhone game, look no further. This brilliant hands-on guide contains 7 practical projects that cover everything from animation to augmented reality. Game on!

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849690263
Length 358 pages
Edition 1st Edition
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Author (1):
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Igor Uduslivii Igor Uduslivii
Author Profile Icon Igor Uduslivii
Igor Uduslivii
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Toc

Table of Contents (11) Chapters Close

Preface 1. Starting the Game FREE CHAPTER 2. Ergonomics 3. Gesture Games 4. Card and Board Games 5. Puzzles 6. Platformer 7. Adventure 8. Action Games 9. Games with Reality Index

Working with onscreen controls

It must be confessed that controlling complex objects in a 3D space is not very natural for touchscreens. They were created for pointing, scrolling, and gestures, but not for dual control of motion (that was not thought of when such devices where planned). There are several factors that make such a job less comfortable and precise. First of all, when people play on a mobile device (either iPhone or iPad), they use their fingers in a very specific way. In most cases, only thumbs are available for input. The other fingers can be used as well, but that is not as comfortable and natural as holding a game controller, where special buttons are ergonomically placed on top of or under the device so that the fingers can naturally reach them. There cannot be a direct analogy with keyboard-and -computer mouse tandem. You cannot recreate the gaming keyboard mechanics simply by placing virtual WASD, Shift, and Space keys on the screen because to interact with them, players...

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